08 diciembre 2017

A Day in Falluhah


A pair of Saturdays ago, we played a new scenario of "Spectre: Operations" in our local club, Club Comandante. This was based in a particular action during the Second Battle for Falluhah in 2004.

This is the game table, ready for the game:


In this scenario, an small force of US Marines have the task to escort a SEAL sniper team to a good position (the ruined building), to support with its fire the main operation, out of the table. The sniper must fire succesfully to three different objectives (launching a D6 and reaching a total of 12 points in each objective) to reach the Coallition side Victory Conditions.
On the other hand, the Insurgent player must eliminate this new threat before the targets are reached...

The game area must be near downtown Falluhah, but we have not buildings for it, so this is now a quiet suburb of the city.


24 noviembre 2017

Coming Back!


After a long period "out of the circuit" I´m back (at least, I expect to be back) to the painting desk and the gaming experience. I would like to re-take this blog as it was my original idea: a repository of my gaming experiences, my projects and ideas, and a humble source of information for those interested.

Besides, I have ready my new "painting cave":



Ample table, a lot of light and my cherised Vallejo Paints. And, of course, a pair of glasses; I´m opting now for the Old Guard...

13 abril 2017

Spectre: Operations


Some weeks ago I played in the Club Comandante my first game with this excellent ruleset, "Spectre: Operations" from Spectre Miniatures. As the picture can say, the game was based in the US intervention in Somalia.


14 febrero 2017

First Round in Osmanville


This Saturday, I played with my great friend José Antonio the scenario five of the "29 Let´s Go!" campaign for "Chain of Command", after a long time of rest with this ruleset. I must admit that my last two games of this campaigns were a very bad gaming experience, both very similar in playing and result, so I became a bit tired of "Chain of Command" and I think my friend also felt something similar. This time, as a training for our next campaing, "Malaya 1942", we decided to play the last scenario of the campaign, "Home run at Osmanville", with my depleted and undermoralized German platoon defending the HQ against a very jubilant US force.
But this time I decided to have another and more positive attitude and play the period and not the rules...

Este sábado hemos jugado en el Club Comandante el escenario cinco de la campaña "29 Let´s Go!" para "Chain of Command", después de un buen periodo de descanso con estas reglas. Debo admitir que mis últimos dos juegos de la campaña fueron una experiencia bastante desmotivadora, ambos muy similares en juego y resultado, por lo que terminé un poco cansado del "Chain of Command", y creo que José Antonio, mi oponente, sintió algo similar. Esta vez, como entrenamiento para nuestra siguiente campaña, "Malaya 1942", hemos decidido jugar el último escenario, "Home run at Osmanville", con mi reducido y desmoralizado pelotón alemán defendiendo el HQ de una fuerza norteamericana jubilante.
Pero, esta vez, he decidido tener una actitud diferente y más positiva, y jugar el periodo y no las reglas...

22 enero 2017

From ASL to Combat Commander


I remember with great pleasure the first time I played "The Guard´s Counterattack", the legendary first scenario from "Squad Leader", many years ago. For me, this was a wonderful experience, then a great fan of the tableton wargames from Avalon Hill or Victory Games.



I enjoyed a lot this very different game system, so immersive, so detailed, with its bunch of characters and high stacks of chips, and I was able to play most of the scenarios SL had, and many from the advance edition, ASL, before my discovery of the wargame with small lead figures. SL and ASL are two of my most cherised treasures.

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